OvO Game

OvO — Run. Smash. Dive.

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OvO: a stick figure, six moves, and a timer that never stops

OvO looks like a sketch on graph paper: a white screen, black lines, a stick figure with a hollow ring for a head, and a flag at the end of each level. There is no story and no enemy. The whole game is the movement system — run, jump, slide, smash, dive, wall-jump — and a clock in the top corner that keeps running until you touch the flag. Levels are short, often under fifteen seconds, and the game is built so that a clean run always feels a little out of reach.

The levels are grouped into sections. Tutorials teach one move at a time. Getting Serious and Higher Order start stacking them. Mechanics adds jumpers, breakable blocks and moving pieces; the OvO Space Program and Journey Through the Portal sections bend the rules with low gravity and portals, and a set of Community levels finishes the run. Along the way there are 40 coins tucked in corners you would never visit on a straight line, and skins to buy with them.

This site runs the original Dedra Games build (version 1.4.4) from ovogame.me itself: no third-party frame, no download, and it starts on a school Chromebook in a couple of seconds. Your progress, coins and best times save in the browser.

Controls & mechanics

ActionControlPurpose
RunLeft / Right arrowsMove; hold to build speed before a jump
JumpUp arrowA normal jump; press again against a wall to wall-jump
SlideDown (on the ground)Drops under low gaps; keeps your running speed
SmashDown (in the air)Slams straight down; breaks cracked blocks; jumping right after a smash goes higher
DiveUp while slidingA long, flat jump for wide gaps — the fastest way across a level
RestartR / Ctrl+RR restarts the level; Ctrl+R resets the whole run in Play mode

How to get faster at OvO

  1. Chain slide into dive: Sliding keeps your run speed and the dive launches off it. Slide, jump, land, slide again: that rhythm covers most flat stretches faster than running.
  2. Use the smash for height, not just for blocks: Jump in place, smash, and jump again the instant you land. The second jump is taller than a normal one. Many ledges that look out of reach expect this.
  3. Wall-jump late: When you are sliding down a wall, the longer you wait before pressing Up, the further the jump carries. Waiting also lines you up under overhangs.
  4. Do not smash the jumpers: Bounce pads only fire when you land on them normally. Smashing onto one wastes the bounce, and the game's own tutorial tells you so.
  5. Restart early: The timer counts the whole run. If you fluff the first jump, tap R immediately instead of finishing a slow level; the best runners restart dozens of times per section.

Key features

  • A real movement system: Six moves that combine: slide into dive, smash into high jump, wall slide into wall jump. Nothing else in the game matters as much as learning them.
  • Timed to the hundredth: Every level shows a running clock and remembers your best. The achievements list has targets for finishing the full run in under 30, 20, 15, 12 and 10 minutes.
  • Coins, skins and achievements: 40 coins are hidden off the main path. They buy skins — Pole, Knight, Dark Knight, Alien and more — while others unlock from achievements like finishing a section.
  • Hard mode and replays: The options menu has a hard mode with tighter layouts, an advanced mode that records level replays, and a key-binding screen so WASD players are not stuck with arrows.

Game info

  • Title: OvO
  • Developer: Dedra Games
  • Category: Platformers
  • Platform: Web browser (HTML5)
  • Levels: 40+ levels in 7 sections · 40 coins · 19 skins

Pro tip: A smash cancels your forward speed, so do it only when you need to break a block or set up the high jump. For height, the fastest input is Up, Down, Up with almost no gap — the second Up has to land on the frame you touch the ground.

Frequently asked questions

What is OvO?

A 2D precision platformer by Dedra Games. You control a stick figure through short, timed levels using running, jumping, sliding, ground smashes, dives and wall jumps. The goal in every level is the flag; the score is your time.

What are the OvO controls?

Arrow keys: Left and Right run, Up jumps, Down slides on the ground or smashes in the air. Up while sliding dives; Up while sliding down a wall wall-jumps. R restarts the level. You can rebind the keys in the options menu.

How many levels does OvO have?

The main run is 40-plus levels across seven sections — Tutorials, Getting Serious, Higher Order, Mechanics, OvO Space Program, Journey Through the Portal and Community — plus hard-mode versions and a level editor.

Does OvO run on a school Chromebook?

Yes. It is an HTML5 build that draws on a 2D canvas, so it does not need a graphics card. It is served from ovogame.me directly, and progress saves in the browser.

How do I get the coins and skins?

Coins sit off the obvious route, usually behind a wall-jump or a dive you would not do on a fast run. Spend them in the Skins menu on the title screen. Some skins are not for sale and unlock from achievements, like finishing every level of a section.

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